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[WinXp] [Sphere 56b][Axis2.0.3b] Waffen Script

Verfasst: 20 Feb 2009 18:05
von Raiden
Hallo

Ich hab vor kurzem angefangen mit Uo Sphere 56b Scripten und bin schon direkt auf ein Problem gestoßen das ich nicht lösen kann -,-.

Wenn ich versuche in der Datei

Sphere56\scrits\items\sphere_item_provisions_weapons

z.b

den Black Staff zukopieren und zuveraendern funktionirt das nicht.

Code: Alles auswählen

[ITEMDEF 0df0]
//Black Staff
//Using fencing type below
DEFNAME=i_staff_black
TYPE=T_WEAPON_MACE_STAFF
FLIP=1
DAM=12,14
SPEED=37
SKILL=MaceFighting
REQSTR=35
TWOHANDS=Y
WEIGHT=4
DUPELIST=0df1
CATEGORY=Provisions - Weapons
SUBSECTION=Staves
DESCRIPTION=Black Blubb

ON=@Create
	HITPOINTS={50 60}
Ich ändere das dann in so

Code: Alles auswählen

[ITEMDEF 0g4j] <-- Neue Nummer
//Black Staff
//Using fencing type below
DEFNAME=i_staff_black <-- Ändern = kein adden mehr moeglich
TYPE=T_WEAPON_MACE_STAFF
FLIP=1
DAM=12,14
SPEED=37
SKILL=MaceFighting
REQSTR=35
TWOHANDS=Y
WEIGHT=4
DUPELIST=0df1
CATEGORY=Provisions - Weapons
SUBSECTION=Staves
DESCRIPTION=Black Staff

ON=@Create
	HITPOINTS={50 60}

Ich möchte die Farbe und den Namen der WAffe ändern aber wie gesagt funktionirt das nicht :/

Name und Farbe würde ich so ändern
COLOR=054
NAME=Black Stab

Aber wie gesagt funktionirt nichts :(

Verfasst: 20 Feb 2009 18:42
von Sedin
Setz dich mal mit dem Hexadezimalsystem auseinander bzw. schau dir am besten (noch?)mal die Einführung in Sphere Scripting an.
(z.B. http://www.cs.rit.edu/~djr7581/ hier)

Verfasst: 20 Feb 2009 18:45
von Selos
jo ^^

g und j gibt es nicht, du hast im Hex-System nur 0-9 sowie a-f zur verfuegung.

des weiterne wuerd eich mal den DUPELIST-eintrag bei deinem eigenen staff entfernen :)

und den DEFNAME-Eintrag musst du auch loeschen sonst gibts immenroch Fehler :)

Verfasst: 20 Feb 2009 19:22
von Raiden
Also ich komm nicht dahinter was ich falsch gemacht habe

ok das der Itemdef nicht über 0-9 und -f hinaus darf ok aber der rest ka -,-

Verfasst: 20 Feb 2009 20:49
von Selos
versuchs mal so, dass du [ITEMDEF i_mein_stab] oder sowas machst. man weiss nie ob die hex nummern nicht shcon besetzt sind!

und dann direkt da drunter machste du aus dem DEFNAME=i_staff_black einfach ID=i_staff_black

dann sollte er gehen :)

und dran dneken die dupelist zu entfernen :)

Verfasst: 20 Feb 2009 21:13
von Raiden

Code: Alles auswählen

%u5bITEMDEF i_mein_stab%u5d
ID=i_staff_black
TYPE=T_WEAPON_MACE_STAFF
FLIP=1
DAM=12,14
SPEED=37
SKILL=MaceFighting
REQSTR=35
TWOHANDS=Y
WEIGHT=4
CATEGORY=Provisions - Weapons
SUBSECTION=Staves
DESCRIPTION=Black Staff
ON=@Create
	HITPOINTS=%u7b50 60%u7d
Dann steht in Uo immer
Not a valid command or format

mal so gefragt
gehört das was unterm Black staff code steht
[ITEMDEF 0df1]
//black staff
DUPEITEM=0df0

noch dazu oder muss das weg?


EDIT!!!!!!!!


Jetzt kann ich schonmal den Stab rein adden mit namen Orc Stab :)


EDIT!!!

Ok jetzt habe ich den stab mit Namen und Farbe drin :)

[ITEMDEF i_mein_stab]
ID=i_staff_black
NAME=Orc Stab
TYPE=T_WEAPON_MACE_STAFF
FLIP=1
DAM=12,14
SPEED=37
SKILL=MaceFighting
REQSTR=35
TWOHANDS=Y
WEIGHT=4
CATEGORY=Provisions - Weapons
SUBSECTION=Staves
DESCRIPTION=Black Staff
ON=@Create
HITPOINTS={50 60}
COLOR=005


Danke für die Hilfe!

Verfasst: 20 Feb 2009 21:17
von nazghul
numerische ItemDefss werden exakt EINMAL vergeben und sind dann Indizes in die art.mul.

Alles selbstgescriptete hat TEXTUELLE ItemDefs und irgendwo darunter (möglichst direkt) ein "ID=das_wovon_es_abgeleitet_wurde" (entweder der DefName oder die numerische ItemDef)

Ein abgeleitetes Item

[itemdef i_stab_bla]
ID=i_staff_black

kann NICHT selber als Herleitungsquelle dienen (also in der ID= auftauchen)

Und der Rest ist wirklich: Taran's, Sphere Wiki, vorhandene Scripte lesen und ggf. mit Hilfe der REVISIONS verstehen.

Im Augenblick bist Du in der Situation eines Menschen, dessen Japanisch-Kenntnisse sich in "Arrigato" und "Banzai!" erschöpfen, der aber trotzdem eine Talkshow moderieren will. Das kann nur an einen Ort gehen: In die Hose. Und zwar gründlich.
Dann steht in Uo immer
Not a valid command or format
"Dann"? Wann? Wenn Du das Item erzeugen willst? Hat der Server denn Dein neues/geändertes Script überhaupt geladen? Offenbar nicht

Verfasst: 22 Feb 2009 01:17
von Raiden
Da ich kein Neues Thema auf machen will schreib ich es mal hier rein

!

Nach einem Logout bei meinem server Steht dort immer

ERROR:12c:Bad Login 1 (The account entered is already being used)

Dann probier ich jedes mal ein anderen clienten aus und dann funktionirts irgendwann

Eine Lösung?

Code: Alles auswählen

//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
// Nightly switch
Agree=1
// Name of your Sphere shard
ServName=Myserver
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
AdminEmail=mail
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=Deutsch
// Start this as a system service on Win2000, XP, NT
NTService=0

//	MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=C:\sphere56b\scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=C:\sphere56b\save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=C:\sphere56b\accounts/

// Where your UO installation is located. This need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//	maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=mul/

// Where your log files will be saved by sphere
Log=C:\sphere56b\logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//MAP0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//MAP1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
USEMAPDIFFS=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=2

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

// Max login tries for account before a temporary ban (0 is disabled)
MaxAccountLoginTries=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.0

// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server 
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=5

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0

// Default setting for all accounts specifying default resdisp.
//AutoResDisp=1

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

// Max tooltip (if enabled) to send on each tick (to avoid client flooding)
//MaxTooltipForTick=7

// Hhow often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////

// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=18

// Maximum distance to hear char yelling
//DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=1000

// Maximum weight in stones allowed in bank
BankMaxWeight=1000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=0

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
//	COMBAT_NODIRCHANGE              00001	// Not rotate player when fighting (like was in 0.51a)
//	COMBAT_FACECOMBAT               00002	// Allow faced combat only (recommended)
//	COMBAT_PREHIT                   00004	// allow prehit for close combat. first hit is instant (delay 0.1sec)
//	COMBAT_USE_RESISTANCE           00008	// use character props RES* against oldfashioned damage types
//	COMBAT_SPECIALDAMAGE            00010	// use character tags TAG.*DAMAGE to apply additional damage
//	COMBAT_DCLICKSELF_UNMOUNTS      00020	// unmount horse when dclicking self while in warmode
//	COMBAT_ALLOWHITFROMSHIP         00040	// Allow attacking opponents from ships
//	COMBAT_OSIDAMAGEMOD             00080	// modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
//	COMBAT_ARCHERYCANMOVE           00100	// firing bow while moving
//	COMBAT_STAYINRANGE              00200	// abort attack swing when out of range instead of waiting to come back in range
//CombatFlags=0

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
//	MAGICF_NODIRCHANGE	= 0x0000001	// Not rotate player when casting/targeting
//	MAGICF_PRECAST		= 0x0000002	// Precasting
//	MAGICF_IGNOREAR		= 0x0000004	// Magic damage ignore ar
//	MAGICF_CANHARMSELF	= 0x0000008	// Magic can do damage on self
//	MAGICF_STACKSTATS	= 0x0000010	// Different stat spells don't cancel each other out
//MagicFlags=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=200

// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=40

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=your_event

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2

// NPC AI settings
//	NPC_AI_PATH		0001		NPC pathfinding
//	NPC_AI_FOOD		0002		NPC food search (objects + grass)
//	NPC_AI_EXTRA		0004		NPC magics, etc
//	NPC_AI_ALWAYSINT	0008		Always be as smart as possible with pathfinding
//	NPC_AI_INTFOOD		0010		NPC food search (more intelligent and trusworthy)
//	NPC_AI_COMBAT		0040		Look for friends in combat
//	NPC_AI_VEND_TIME	0080		vendors closing their shops at nighttime
//	NPC_AI_LOOTING		0100		loot corpses an the way
//	NPC_AI_MOVEOBSTACLES	0200		if moveable items block my way, try to move them
//NPCAI=0

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

//	Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL		0x00	//	MAX* status allowed (default)
// STAT_FLAG_DENYMAX	0x01	//	MAX* denied
// STAT_FLAG_DENYMAXP	0x02	//		.. for players
// STAT_FLAG_DENYMAXN	0x04	//		.. for npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED		0x00	// Disabled, use the old method
// ADVANCEDLOS_PLAYER		0x01	// Enabled only for players
// ADVANCEDLOS_NPC			0x02	// Enabled only for NPCs
AdvancedLos=0

//	Default color settings for characters (name, speech)
//ColorNotoGood=063			// blue
//ColorNotoGuildSame=044	// green
//ColorNotoCriminal=03b2	// grey (criminal)
//ColorNotoNeutral=03b2		// grey (can be attacked)
//ColorNotoEvil=026			// red
//ColorNotoGuildWar=02b		// orange (enemy guild)
//ColorNotoDefault=03b2		// grey (if not any other)

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck				= 00000001
// EF_UNICODE									= 00000002 // No on Linux
// EF_New_Triggers						= 00000008
// EF_Intrinsic_Locals				= 00000020
// EF_Item_Strict_Comparison	= 00000040
// EF_NewPositionChecks				= 00000080 // Do not set while server is running !!!
// EF_WalkCheck								= 00000100
// EF_AllowTelnetPacketFilter	= 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler					= 00000400
// EF_Size_Optimise						= 00000800
// EF_Minimize_Triggers				= 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools							= 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_UsePingServer						= 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers					= 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMulti					= 00800000 // Enable optimized network routines (better) - Do not set while server is running !!!
// EF_Specific								= 01000000 // Specific behaviour, not completly tested
Experimental=00000

// Option flags 
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs			= 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight				= 00000020
// OF_Items_AutoName			= 00000040
// OF_FileCommands				= 00000080
// OF_NoItemNaming				= 00000100
// OF_NoHouseMuteSpeech		= 00000200
// OF_Flood_Protection		= 00001000
// OF_Buffs								= 00002000
// OF_NoPrefix						= 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType							= 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood					= 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific						= 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 	01	// Monster and Lost lands
// FEATURE_T2A_CHAT 		02	// In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE		01	// Lbr Monsters
// FEATURE_LBR_SOUND		02	// MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A	01	// AOS Monsters, Map
// FEATURE_AOS_UPDATE_B	02	// Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP		04	// PopUp Menus
// FEATURE_AOS_DAMAGE		08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE		01	// Basic SE features
// FEATURE_SE_NINJASAM	02	// Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE		01	// Basic ML features
// FEATURE_ML_NINTHAGE	02	// Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE		01	// Basic KR features
FeatureKR = 0

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE	= 00001
// DEBUGF_ADVANCE_STATS	= 00002
// DEBUGF_WALKCODES	= 00080 // try the new walk code checking stuff
// DEBUGF_EXP		= 00200 // experience gain/loss
// DEBUGF_LEVEL		= 00400 // experience level changes
// DEBUGF_SCRIPTS	= 00800 // debug flag for scripts
// DEBUGF_LOS		= 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK		= 02000 // debug flag for new walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS		0x00080
// LOGM_SAVE			0x00200	// world save status.
// LOGM_CLIENTS_LOG		0x00400	// all clients as they log in and out.
// LOGM_GM_PAGE			0x00800	// player gm pages.
// LOGM_PLAYER_SPEAK	0x01000	// All that the players say.
// LOGM_GM_CMDS			0x02000	// Log all GM commands.
// LOGM_CHEAT			0x04000	// Probably an exploit !
// LOGM_KILLS			0x08000	// Log player combat results.
// LOGM_HTTP			0x10000
//		01ffff	log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
PROFILE=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

//	Enable experience system
//ExperienceSystem=0

//	Experience system settings:
//	0001 gain experience in combat
//	0002 gain experience in crafts
//	0004 allow experience to go down
//	0008 limit experience decrease by a range witheen a current level
//	0010 auto-init EXP/LEVEL for NPCs if not set in @Create
//	0020 allow trigger @ExpChange
//	0040 allow trigger @ExpLevelChange
//ExperienceMode=0

//	If combat experience gain is allowed, use these percents for gaining exp in
//	Player versus Monster and Player versus Player combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100

//	Enable levels system (as a part of experience system)
//LevelSystem=0

//	Level system settings:
//	linear = 0 (each NextLevelAt exp will give a level up)
//	double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1

//	Amount of experience to raise to the next level
//LevelNextAt=0

///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

//	Note, that you can catch error codes by creating sphere404.htm and so on
//	for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
MyShard
127.0.0.1
2593

//External
//my.ip.goes.here
//2593

[EOF]

Verfasst: 22 Feb 2009 10:41
von Dwayne1988
Die Meldung besagt nur das dein Account noch eingeloggt ist und der Server etwas braucht um dies zu bemerken.
Das Client wechseln braucht man nicht machen sondern einfach nur einwenig warten dann sollte der Server es bemerkt haben.

Im grunde müsste es dazu bereits sicher das ein oder andere Thema bereits geben :)

Verfasst: 22 Feb 2009 15:10
von Raiden
Hi!
jo schon klar aber wenn ich sogar ein neuen acc mache dauerts sehrlange wegen der meldung


Edit!

Und auch wenn ich 1 mal kurz aus logge und dann mit dem selben versuche einzulogen geht das auch nicht.

Verfasst: 22 Feb 2009 19:48
von Raiden
Hat sich erledigt Problem gelöst!

Ml neu instalieren full patch
client 6.0.0.0 gebrauchen fertig