Yoko Injection 2013 Released!

Hier könnt ihr allgemeine themen behandel, die sich mit Ultima Online befassen.
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RL_ka
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Beiträge: 5
Registriert: 17 Jul 2013 11:11

Yoko Injection 2013 Released!

#1 Beitrag von RL_ka » 17 Jul 2013 11:19

Hallo zusammen!

Endlich haben wir geschafft neue Version Injection für euch zu vorbereiten :)

Mehr infos auf Yoko Seite (Russian / Englisch)
http://forum.yoko.com.ua/viewtopic.php?f=1&t=17279

Information über Bugs könnt ihr hier lassen :) U r welcom :]

RL_ka
Newbie
Beiträge: 5
Registriert: 17 Jul 2013 11:11

Re: Yoko Injection 2013 Released!

#2 Beitrag von RL_ka » 10 Aug 2013 18:55

Massive update!


Update (18.07.2013):
  • Fixed bug with Compressed Gumps
  • Fixed bug with Tracker
  • autoload.sc and injection_log.txt are stored now in injection dir
Update (08.08.2013):
  • Fixed bug causing names/item colors to display incorrectly
  • Fixed possible crash with ignore function
  • Fixed bug where laststatus would include a player while cycling through targets
  • Fixed command showjournal (bug with number of lines)
  • Fixed bug when showjournal command displayed an incorrect number of lines
  • Fixed command morph causing crash
  • Fixed morph function crash
  • Fixed bug when an abrupt client disconnection would case “Disconnected...” to be written in injection.log indefinitely.
  • Added rename function. Usage: uo.rename(object, string:newname)
  • DeleteJournal() function now accepts an additional str parameter. Thus uo.DeleteJournal(str)
    would delete all journal entries that contain str in them.
  • Added command: deleteobject(objectname) - delete an object with name objectname
  • Added an optional container parameter for function count. Usage: uo.count(Type, Color, Container)
  • Script Editor: Added two additional buttons: Set Commented, Set Uncommented which comment/uncomment the selected script fragment.
  • Added an ability to change game window resolution. Newer clients can just re-login your character for changes to take effect. Old clients need to be restarted for that to function.
  • Added support for servers with Razor Only (or AssistUO) protection.
  • Automatic client patching: removes startup logo on newer clients
  • Automatic client patching: staminacheck patch. By default unpatched clients can’t move through other mobiles even if a server permits it.
Update (10.08.2013):
  • Fixed bug with OnTop checkbox
  • Fixed bug with Autostart function

RL_ka
Newbie
Beiträge: 5
Registriert: 17 Jul 2013 11:11

Re: Yoko Injection 2013 Released!

#3 Beitrag von RL_ka » 28 Aug 2013 12:30

Update (26.08.2013):
  • Fixed a bug with updating Alchemy skill inside Injection. Now it will react to in game changes.
  • Fixed a lag when using Injection Buy/Sell functionality
  • Fixed an ilaunch bug that would not start Injection in some cases
  • Fixed infogump command. It no longer truncates leading and trailing character in gump information.
  • Fixed a bug with that affected recent Injection versions when it would not always register server messages properly.
  • Fixed a bug with “doubling” items on move. Still a temporary fix that needs additional work
  • Ilaunch now has a separate revision numbering to avoid possible confusion in future
  • Added SaveHotKeys Filename / uo.savehotkeys(Filename) command for storing characters hotkey settings. Settings are written to %InjectionDir%/Hotkeys/%Filename% folder.
  • Added LoadHotKeys Filename / uo.loadhotkeys(Filename) command that loads hotkey settings for the character. Loads from %InjectionDir%/Hotkeys/%Filename%
  • Added new help or uo.help() function that imitates pushing paperdoll “Help” in the game client
  • Added infogumps [num] command similar to infogump that retrieves the information about the recent 5 gumps. If num parameter is supplied prints the information about gump number specified.
  • Added uo.LastGumps() command similar to uo.LastGump(). It accepts all LastGump arguments plus a few additional:
    uo.LastGumps('count') - returns a total number of gumps stored in Injection memory.
    uo.LastGumps('text',0,4) - would retrieve a text line with index 4 from gump number 0 with current gump always being 4.
    Gumps are ordered 0-4 from the oldest to the mosts recent.
http://forum.yoko.com.ua/viewtopic.php?p=94698#p94698

ARoG
Newbie
Beiträge: 2
Registriert: 11 Sep 2013 16:35

Re: Yoko Injection 2013 Released!

#4 Beitrag von ARoG » 11 Sep 2013 16:40

Injection und Yoko... good old times :D :j:

RL_ka
Newbie
Beiträge: 5
Registriert: 17 Jul 2013 11:11

Re: Yoko Injection 2013 Released!

#5 Beitrag von RL_ka » 15 Sep 2013 21:59

Update (15.09.2013):
  • Fixed bug in getname('self') function.
  • Fixed crash on use of set command without arguments.
  • Fixed crash from click by Quit button in client menu.
  • Added "Pass Hotkeys" checkbox, while checked - passes pressed key to client in case if Hotkey is assigned on this key.
  • Added selection of color and graphic in "Buy/Sell" lists.
  • Added "Inverse Buylist" checkbox to support Buy lists on certain servers. If your Inject buys wrong items, you will need to check/uncheck this.
  • Added encryption for FWUO server. In "Ecnryption" menu, "FWUO" item.
  • Added "Mouse wheel" support in Hotkeys, now you can set your macroses on it. If you had assigned anything on Mouse wheel, you will need to reassign it.
  • Added "Desktop Fix" checkbox, actual for old clients and servers where display settings were reset after reconnect.
  • Added "Fast Login" checkbox, for fast login into game. Automatically selects first server and first character from character list.
http://forum.yoko.com.ua/viewtopic.php? ... 698#p94698

RL_ka
Newbie
Beiträge: 5
Registriert: 17 Jul 2013 11:11

Re: Yoko Injection 2013 Released!

#6 Beitrag von RL_ka » 13 Okt 2013 10:57

Update (15.09.2013):
  • Added "Abyss" server support (Connection tab -> Encryption -> Abyss or Asmut)
  • Added support of fourth Finddistance parameter in FindType function. usage: UO.FindType(Graphic, [Color], [Container], [Finddistance])
  • Added function uo.Flying() for new clients >7.0.0.0, to identify flying status of Gargoyle
  • Added Stamina Patch checkbox to enable/disable patch for stamina (passing through players/monsters)
  • Added FPS Patch checkbox, increases animation speed and client FPS, analogue to PvP Hardcode Mod in abysst. Warning: test version, contains several bugs!
  • Fixed ilaunch when starting through DualCore Launcher
  • Fixed uo.Poisoned() function for new clients
  • Fixed crash on "Colored+Icons" checkbox check
  • Fixed drawing in title under Windows 7 (no longer requires classic theme in system)
  • Moved Pass hotkeys checkboxes to Hotkeys tab, Desktop Fix to Connection tab
  • Deleted unused checkboxes: Flush Log, Target XYZ fix, Permit Vars Loopback, Unset before set

    Script.dll:
  • Added Select last script at run checkbox - if set, last runned script will be selected automatically
  • Added Large Buttons checkbox - if set, Run, Stop and Pause buttons will be larger in size (Was requested)
  • Added multidimensional array (matrix) support, usage:
    Array initialization: mdim array_Name[dim1]...[dimN]
    Transfer of matrix named array_name into function named sub_name: sub_name(&mdim array_name)
    Receiving of matrix as argument in function named sub_name: sub_name(mdim array_name)
  • Added SetArrayLength (var_name, length, [copy:1/0]) function
    Used for copying or change of array size
    dim new_array = SetArrayLength(old_array, length, 1) - would copy "length" elements of old_array array into new new_array array. Elements outside of length would be removed.
    old_array = SetArrayLength(old_array, length) - would change the length of the old_array array, in case of array length decrease, elements outside of length would be removed.
  • Added ArrayContains(Array,Value) function - checkes if "Array" contains element "Value" in it. Returnes index of first found element, otherwise -1
  • Added GetArrayLength(Array) function, returns length of "Array"
  • Added Append method to file class. Usage:
    f = file(Path)
    f.append()
http://forum.yoko.com.ua/viewtopic.php?p=94698#p94698

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