Hi, sorry for bringing up this topic in english : (
I'm developing a client similar to Stealth. It is actually working very sweet with RunUO(encryptionless).
Some users have requested me to enable encryption in order to work with encryption based servers.
I'm having a hard time trying to understand the encryption steps. I'm using client 2.0.0 layout to perform decryption/encryption (LoginCrypt + Blowfish).
So far, here's what I understand:
client -> server (seed + 0x80) : LoginCrypt
- I can decrypt/encrypt data normally.
server -> client (0xA8) : No crypt data
- just plain bytes.
client -> server (0xA0) : Some sort of encryption.
- Here's where I am stuck. I tried to perform logincrypt and/or blowfish but none of them yields the encryption that servers expects to. As a result sphereserver complains 'invalid packet'
Could someone explain me how the login process + encryption works in a nutshell? my program already works nice with encryptionless servers, but my program needs to support encrypted ones too.
Hier könnt ihr allgemeine themen behandel, die sich mit Ultima Online befassen.
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