Skills sinken auf 0 und auf der rc4 kein mining möglich

Bugs und Bugfixes bitte im Topic mit [Bug] und [Fix] makieren.

Moderator: Mods - Sphere

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Neptun

Skills sinken auf 0 und auf der rc4 kein mining möglich

#1 Beitrag von Neptun » 30 Mai 2004 21:26

// unter der 55i r1 senken sich bei ALLEN Playern die Skills auf 0 wenn sie jemanden angreifen oder an der puppe trainieren. Diese Skripte liefen ein halbes fast ein Jahr one ein Problem doch ganz plötzlich das...
Zuletzt geändert von Neptun am 01 Jun 2004 21:29, insgesamt 1-mal geändert.

Exodus

#2 Beitrag von Exodus » 31 Mai 2004 12:04

Moin!
Damit wir dir helfen können solltest du
das script hier reinschreiben sonst können wir
den Fehler ja nicht finden.

Neptun

#3 Beitrag von Neptun » 31 Mai 2004 12:56

würd ich ja machen.. Das dumme ist natürlich, dass ich keine ahnung habe in welchem Skript der Fehler ligt. Das Klassen Skript ziemlich sicher net, da das 1. ein Halben Jahr ohne probs läuft und bei der Charneuerstellung passiert der bug erstmal nicht erstmal aber nach net zeit tritt ein rückfall ein

Stony

#4 Beitrag von Stony » 31 Mai 2004 15:00

Wenn ich das richtig verstehe liefen die script ein halbes Jahr lang ohne Probleme und danach, einfach so, ging es nicht mehr?
Hast du kurz befor das nicht mehr ging neue Scripte installiert weil koennte ja gut sein dass es daran liegt.

Neptun

#5 Beitrag von Neptun » 31 Mai 2004 18:27

nein nicht eins. Das letze vor éinem Monat und das löste nichts aus

Thaile

#6 Beitrag von Thaile » 31 Mai 2004 18:34

Naja ohne Script kann dir da niemand weiterhelfen würd ich mal sagen...

Neptun

#7 Beitrag von Neptun » 31 Mai 2004 20:59

darum geht es welches wollt ihr sehen. an dem skillscp liegt das nich aber woran dann, dass der Char kaputt geht

Stony

#8 Beitrag von Stony » 01 Jun 2004 08:08

Es kann nicht sein, dass einem Monat nach dem letzen update an Scripten aufeinmal, ohne weiteres, die chars weggehen?
Du hast auch keine der Scripte verändert oder so?
Also irgentwie an deinen Scripten muss es ja liegen.
Und was ist mit dem Script was du vor dem Monat drauf gemacht hast, bist du sicher, dass es nicht daran liegen kann?

Neptun

#9 Beitrag von Neptun » 01 Jun 2004 17:36

nix verändert. das ist extrem komisch. wenn ein char mit dem Bug befallen ist, löschen wir den char...

Erstellt der nen neuen Char und bekommt die skills wieder hoch bleibt der so und der Account ist gegen den Bug "Imun"

die Rassen Klassen Skripte sind vollkommen inordnung. Das letzte Skript war ein Skript für Kuscheltiere und nun mal echt daswird ja wohl keine Chars vernichten ;)

Darek

#10 Beitrag von Darek » 01 Jun 2004 17:53

Wenn ich das so lese vermute ich eher das die Sphere 55i r1 einen Bug hat oder Ihr einen Versteckten Bug in einen euren Scripten habt.
Vieleicht wechselt ihr ja mal die Sphere Version...inzwischen gibts ja schon Sphere 55 R4. Und wenn das nicht hilft dann bleibt euch nur alle Scripte zu prüfen.

Neptun

Mining unter Sphere 55i r3c4

#11 Beitrag von Neptun » 01 Jun 2004 19:02

Ich möchte ja auf die sphere 55i r3c4 wechseln. Nur gibt es da nen fürchterlichen Bug. Ich finde nicht ein Metall mehr in den Mienen sondern nur noch Edelsteine verschiedene und das in geringen mengen. Woran ligt das wieder..



Code: Alles auswählen

[REGIONRESOURCE mr_tree]
// lumberjacking default
// t_tree
SKILL=1.0,80.0
AMOUNT=9,30
REAP=i_log
REGEN=60*60*1

[REGIONRESOURCE mr_nothing]
// there is nothing here
REAP=i_unused
REGEN=60*60*10	// maybe something here later.

[REGIONRESOURCE mr_fish1]
// fishing default
// t_water
SKILL=1.0,100.0
AMOUNT=9,30
REAP=i_fish_big_1
REGEN=60*60*10

[REGIONRESOURCE mr_fish2]
// fishing default
// t_water
SKILL=1.0,100.0
REAP=i_fish_big_2
AMOUNT=9,30
REGEN=60*60*10

[REGIONRESOURCE mr_fish3]
// fishing default
// t_water
SKILL=1.0,100.0
AMOUNT=9,30
REAP=i_fish_big_3
REGEN=60*60*10

[REGIONRESOURCE mr_fish4]
// fishing default
// t_water
SKILL=1.0,100.0
AMOUNT=9,30
REAP=i_fish_big_4
REGEN=60*60*10

[REGIONRESOURCE mr_grass]
// grazing animals
// t_grass
AMOUNT=9,30
REGEN=60*60*10
REAP=i_hay_sheaf

[REGIONTYPE r_default]
// Unclaimed regions.
ON=@ENTER
	SRC.MIDILIST=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi_Victory

ON=@CLIPERIODIC
	SRC.MIDILIST=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi_Victory

[REGIONTYPE r_default_rock t_rock]
// Random rocks
RESOURCES=350.0 mr_lehm
RESOURCES=150.0 mr_iron
RESOURCES=8.0 mr_Wurzelgestein
RESOURCES=7.5 mr_Bronze
RESOURCES=7.0 mr_Pendonium
RESOURCES=6.5 mr_Kupfer
RESOURCES=6.0 mr_Boran
RESOURCES=5.5 mr_Pelanium
RESOURCES=5.0 mr_Stahl
RESOURCES=4.5 mr_Irdium
RESOURCES=4.0 mr_Sonnen
RESOURCES=3.5 mr_Rose
RESOURCES=3.0 mr_Rhodium
RESOURCES=2.5 mr_Mangon
RESOURCES=2.0 mr_Palladium
RESOURCES=1.5 mr_Blutgestein
RESOURCES=1.0 mr_Schattengestein
RESOURCES=1.0 mr_Sibarium
RESOURCES=0.5 mr_Mithril
RESOURCES=0.5 mr_Drachengestein
RESOURCES=0.5 mr_gold
RESOURCES=0.5 mr_diamond
RESOURCES=0.5 mr_ruby
RESOURCES=0.5 mr_citrine
RESOURCES=0.5 mr_Emerald
RESOURCES=0.5 mr_Star_Sapphire
RESOURCES=0.5 mr_Sapphire
RESOURCES=0.5 mr_Amethyst
RESOURCES=0.5 mr_Tourmaline

[REGIONTYPE r_default_water t_water]
// Not really ocean area.
RESOURCES=100.0 mr_nothing
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4

[REGIONTYPE r_default_tree t_tree]
// All tress produce wood by default.
RESOURCES=30.0 mr_tree
RESOURCES=0.1 mr_Mahagoni
RESOURCES=0.2 mr_Eiche
RESOURCES=0.3 mr_Fichte
RESOURCES=0.4 mr_Buche
RESOURCES=0.5 mr_Kiefer

[REGIONTYPE r_default_grass t_grass]
// All grass can be eaten by default.
RESOURCES=1.0 mr_grass

[REGIONTYPE r_water t_water]
// Water/Ocean boat sounds
RESOURCES=100.0 mr_nothing
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4

ON=@REGPERIODIC
	src.SFX={025,1,026,1,027,1,010,1,011,1,012,1,013,1}

[REGIONTYPE r_brit t_rock]
// Brit
RESOURCES=100.0 mr_nothing
RESOURCES=30.0 mr_iron

ON=@ENTER
	SRC.MESSAGE Welcome to Britain <SRC.NAME>!
	SRC.MESSAGE Lord British Guards are here to protect you!
	SRC.MIDILIST=midi_britain1,midi_britain2
ON=@CLIPERIODIC
	SRC.MIDILIST=midi_britain1,midi_britain2

[REGIONTYPE r_brit_castle]
// Lord brit castle.
ON=@ENTER
	SRC.MIDILIST=midi_LBCastle
ON=@CLIPERIODIC
	SRC.MIDILIST=midi_LBCastle

[REGIONTYPE r_guard_tower]
// Guard tower.
ON=@ENTER
	SRC.MIDILIST=midi_ForestA
ON=@CLIPERIODIC
	SRC.MIDILIST=midi_ForestA

[REGIONTYPE r_black_castle]
// Lord Blackthorne's Castle
ON=@ENTER
	SRC.MIDILIST=midi_BtCastle
ON=@CLIPERIODIC
	SRC.MIDILIST=midi_BtCastle

[REGIONTYPE r_bucs_den]
// Bucs den

ON=@ENTER
	IF <SRC.KILLS> > 5
		SRC.MESSAGE Welcome to Bucs Den <SRC.NAME> You are a murderer and you feel at home here
		SRC.MIDILIST=midi_BucsDen
		RETURN 1
	ELSE
		SRC.MIDILIST=midi_BucsDen
	ENDIF

ON=@CLIPERIODIC
	SRC.MIDILIST=midi_BucsDen

[REGIONTYPE r_spooky t_rock]
// Spooky outdoor area.
RESOURCES=1000.0 mr_nothing
RESOURCES=30.0 mr_iron

ON=@ENTER
	SRC.MIDILIST=midi_Approach
ON=@CLIPERIODIC
	SRC.MIDILIST=midi_Approach

[REGIONTYPE r_dungeon t_rock]
// Dungeon sounds same day or night.
// Shadow ore is only found here.
RESOURCES=1000.0 mr_nothing
RESOURCES=30.0 mr_iron

ON=@REGPERIODIC
	src.SFX={021f,1,0243,1,0244,1,0245,1}

[REGIONTYPE r_plains]
// Plains night and day.
ON=@REGPERIODIC
	src.SFX={0a,1,0b,1}

[REGIONTYPE r_forests]
// Forest Day and night.

ON=@REGPERIODIC
	IF <src.sector.ISNIGHTTIME>
		src.SFX={00,2,01,2,02,2,07d,1}
	ELSE
		src.SFX={08,10,09,10,0219,1,07d,1}
	ENDIF

[REGIONTYPE r_jungle]
// Jungle Day and night.

ON=@REGPERIODIC
	IF <src.sector.ISNIGHTTIME>
		src.SFX={0c,2,0d,2,0b3,1}
	ELSE
		src.SFX={03,2,04,2,05,2,0b3,1}
	ENDIF

[REGIONTYPE r_swamp t_rock]
// Swamp Day and night.
// Never anything to mine here.

ON=@REGPERIODIC
	src.SFX={0e,10,0f,10,022,1,023,1,024,1,0267,1}

[EOF]


des ist das skript: Sphere_regions ich habe mein altes beibehalten und trotzdem das...

Darek

#12 Beitrag von Darek » 01 Jun 2004 23:53

In einer der 55 Rev Versionen gabs ne Bug bei den REGIONRESOURCE Definitionen. Und zwar betraf das dort Amount
[REGIONRESOURCE xxxx]
AMOUNT=9,30
Das wurde von Sphere nicht korrekt erkannt und es gab immer nur 1 Item beim minen. Fixen konnte man das durch einfaches weglassen des ,
AMOUNT=9 30
Ich habe das bis jetzt so gelassen und bissher keine Probleme beim minen gehabt.

Dann ist mir aufgefallen das deinen [REGIONTYPE r_default_rock t_rock] das "RESOURCES=0.0 mr_nothing" fehlt. Möglich das es daran liegt.
Wenn das alles nichts hilft kanst du auch auf 2 Trigger zurückgreifen @ResourceTest und @ResourceFound über die du dann per Script das gefundene beim minen festlegen/ändern kannst.

Neptun

#13 Beitrag von Neptun » 03 Jun 2004 17:19

hmm nützt alles nichts... Alles läuft perfekt nur das Mining nicht.

Darek

#14 Beitrag von Darek » 03 Jun 2004 17:35

...dann machst du was verkert bzw hast irgendwo ne Fehler drin.
Das Minen funktioniert in R4 einwandfrei.
Am besten ist du nimmt die original Sphereregion.scp die R4 beiliegt und versucht es erstmal ohne deine Extra Sachen beim minen. geht dann alles fummelst du nach und nach deine Extra Sachen da rein...

Neptun

#15 Beitrag von Neptun » 03 Jun 2004 17:58

Ich nuzte eine sphere.ini eine ganz alten sphere bin dann vor kurzem auf die ini der 55i umgestiegen und es läuft einwandfrei. Nun ist bei der r4 eine neue bei und laut revision txt ist diese sehr wichtig. Die neue Ini habe ich konfiguriert in der Hoffnung, dass es daran liegen könnte, doch die Sphere macht absolute keine Anzeichen dafür, dass sie Startet. Ich Doppelklicke auf die Sphere auch auf ältere Versionen, 3 sec kommt die Sanduhr und dann nix... bleibt nicht hängen passiert einfach nichts... Was ist an der Ini falsch?
//****************************************************************************
// SPHERE by : Menasoft ©1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: 31-03-2004 (Radiant)

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
agree=1
// Name of your Sphere shard
ServName=Laerus Faernon DNS
// The IP of your server, this will be 193.111.198 almost always
ServIP=193.111.198
// The port of your server, this is 2593 by default
ServPort=3456

// Admin's contact email
AdminEmail=Neptun@Laerus-Faernon.de
// Web page for this server
URL=www.Laerus-Faernon.de
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=5

// Official staff language
Lang=German
// Start this as a system service on Win2000, XP, NT
NTService=1

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This will need:
// map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
// hues.mul, verdata.mul (if you have one), and tiledata.mul
//
// Note that by default sphere tries to find your UO directory
// in the windows registry.
MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=15

// How many backup levels to keep
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=0

// All accounts must have valid emails
RequireEmail=1

// local ip is assumed to be the admin
//LocalIPAdmin=

// Number of chars allowed per account
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=2

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=4.0.0.0

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=200

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=2000

// Maximum weight in stones allowed in bank
BankMaxWeight=2500

// Disable weather effects?
NoWeather=0

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=200

// Time in seconds for mana regeneration
Regen1=30

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002
// EF_CanSeeLOS = 00000004
// EF_Scripts_Ret_Strings = 00000008
// EF_New_Triggers = 00000010
// EF_New_Maps = 00000020
// EF_Scripts_Parse_Verbs = 00000040
// EF_Intrinsic_Locals = 00000080
// EF_Allow_Override = 00000100
// EF_Item_Strict_Comparison = 00000200
// EF_No_Pause_Packet = 00000400
Experimental = 040d

// Optional behaviour flags
// OF_Magic_IgnoreAR = 00000001
// OF_Magic_CanHarmSelf = 00000002
// OF_Magic_StackStats = 00000004
// OF_Skill_DiffFirst = 00000008
// OF_Archery_CanMove = 00000010
// OF_Magic_PreCast = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
OptionFlags=00

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04 display motication level debug messages.
// debugf_walkcodes = 0x80 try the new walk code checking stuff
DebugFlags=0

// Log details
Verbose=0

// Console Hears all that is said on the server
HearAll=1

// Profiling window on/off (value is time in seconds)
Profile=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
LogMask=03f00

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32



///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with
HitPointPercentOnRez=33

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////

// Register to the list server or not
RegisterFlag=0

// Hostname to register server to
RegisterServer=list.sphereserver.net

// Password sent to registration server, to protect your shard name on it
RegPass=

// Short description of server
Notes=Check out my new shard!

// Time in mins to poll the servers we list for activity
PollServers=0

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts\web\spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts\web\status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
123.34.45.56
123.45.56.78

// Block these email addresses from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

[SERVERS]
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
Laerus Faernon
193.111.198.33
3456

//Uncomment the 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
//External
//my.ip.goes.here
//2593

[eof]
Dann hat sich die Spheremap ganz schön geändert. Wenn ich das neue Map skript verwende, so habe ich die Ehre, dass ich wenn ich mit z.B. der r1 Starte nicht mehr laufen kann... Dies scheint eines der veränderungen zu sein.. des weiteren kann ich wenn ich die skripte der r1 nehme NICHT mehr einloggen,,, einloggen geht dann absturz disconnect client 203

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