Char erstellung Sphere 55i r3c3

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Neptun

Char erstellung Sphere 55i r3c3

#1 Beitrag von Neptun » 26 Mai 2004 15:27

hi hab folgendes Problem nach dem Umstieg von der r1 zur r3. Bei der Charerstellung unter der r3 fuktioniert alles, bis da eigentlich kommen sollte: Creating character, da kommt Connection lost. Wenn man wieder einloggt und noch so oft kommt immer das gleiche. Ich nutze den 2.0.0.b clienten. wie kann das kommen?

FloSoft

#2 Beitrag von FloSoft » 26 Mai 2004 17:09

client zu alt

Neptun

#3 Beitrag von Neptun » 26 Mai 2004 20:52

Welchen brauche ich dafür?

Matonor

#4 Beitrag von Matonor » 26 Mai 2004 20:58

versuchs mal mit 4.x

Neptun

#5 Beitrag von Neptun » 28 Mai 2004 18:20

und plop das nächste prob ;)

Hab mir den Client von UO AoS upgedated und hab nu nen clienten 2.0.2a. Ich entcrypte den Client. Doch leider läd der client ca bis zum startbildschirm, doch dann schießt die CPU Auslastung auf 100% und nichts läuft mehr. Ich habe den clienten auf der Ultima Online rennaicance getestet und ein GM hat ihn auf 3,2 Ghz getestet doch auch da geht die CPU auslastung auf 100% und der rechner bleibt stecken.

Thaile

#6 Beitrag von Thaile » 28 Mai 2004 20:35

Der Client schiesst immer auf 100 % hoch, auch wenn er ganz normal läuft...
Damit kanns meiner Meinung nicht viel zu tun haben

Darek

#7 Beitrag von Darek » 28 Mai 2004 23:11

@
Geh mal hier hin und lade die einen Clienten runter. Ab 2.0.2 bist 4.0.0c funktionieren Sie alle mit Sphere55R3. Und du brauchst sie nicht entcrypten ^^
Empfehlen kann ich dir den Client 2.0.3

Neptun

#8 Beitrag von Neptun » 29 Mai 2004 00:38

Danke :)

Neptun

#9 Beitrag von Neptun » 13 Jun 2004 01:30

nun mit der Sphere 55i rc4 das gleiche.

Char erstellt. Logt ein, man sieht die karte dann connection lost und begründung: Your Account is blocked.

2.0.3 klappt nit

4.0.0.c auch nicht.

was nu nehmen?

jeyjey

#10 Beitrag von jeyjey » 13 Jun 2004 10:08

hast du in der sphere.ini account erstellung auf 2 also free?!

Neptun

#11 Beitrag von Neptun » 13 Jun 2004 10:42

an der Einstellung kann kaum liegen, da ich mit dem Owner Acc genau so wenig Chars Erstellen kann.

Neptun

#12 Beitrag von Neptun » 13 Jun 2004 11:16

hab die acc erstellung mal auf 2 gesetzt, hmm klappt trotzdem nicht.

Neptun

#13 Beitrag von Neptun » 13 Jun 2004 12:34

hier nochmal meine sphere ini
//****************************************************************************
// SPHERE by : Menasoft ©1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//
//****************************************************************************
// FILE LAST UPDATED: 31-03-2004 (Radiant)

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
agree=1
// Name of your Sphere shard
ServName=Laerus Faernon
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=193.111.198.33
// The port of your server, this is 2593 by default
ServPort=3456

// Admin's contact email
AdminEmail=Admin@Laerus-Faernon.de
// Web page for this server
URL=www.Laerus-Faernon.de
// GMT, from -12 to +12 (EST is 5, CST is 6, etc)
TimeZone=5

// Official staff language
Lang=German
// Start this as a system service on Win2000, XP, NT
NTService=0

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts\

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save\

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=save\accounts\

// Where your UO installation is located. This will need:
// map0.mul, statics0.mul, staidx0.mul, multi.mul, multi.idx
// hues.mul, verdata.mul (if you have one), and tiledata.mul
//
// Note that by default sphere tries to find your UO directory
// in the windows registry.
MulFiles=c:\mul

// Where your log files will be saved by sphere
Log=save\logs\

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world
SavePeriod=100

// How many backup levels to keep
BackupLevels=6

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
// To enable auto account you must set this to 2
AccApp=2

// All accounts must have valid emails
RequireEmail=0

// local ip is assumed to be the admin
//LocalIPAdmin=

// Number of chars allowed per account
MaxCharsPerAccount=4

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=5

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
ClientVersion=2.0.3

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMax=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Min height for mounts to pass under ceilings (0 = not checked)
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=200

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=4000

// Maximum weight in stones allowed in bank
BankMaxWeight=4000

// Disable weather effects?
NoWeather=0

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Wether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a playercorpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Monsters run when scared of death
MonsterFear=1

// Monsters may fight each other
MonsterFight=0

// Players make ghost "oooOoo" noises?
PlayerGhostSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// Max skill player's will start with on skills they haven't chosen during char create
MaxBaseSkill=200

// Time in seconds for mana regeneration
Regen1=30

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=1

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002
// EF_CanSeeLOS = 00000004
// EF_Scripts_Ret_Strings = 00000008
// EF_New_Triggers = 00000010
// EF_New_Maps = 00000020
// EF_Scripts_Parse_Verbs = 00000040
// EF_Intrinsic_Locals = 00000080
// EF_Allow_Override = 00000100
// EF_Item_Strict_Comparison = 00000200
// EF_No_Pause_Packet = 00000400
Experimental = 040d

// Optional behaviour flags
// OF_Magic_IgnoreAR = 00000001
// OF_Magic_CanHarmSelf = 00000002
// OF_Magic_StackStats = 00000004
// OF_Skill_DiffFirst = 00000008
// OF_Archery_CanMove = 00000010
// OF_Magic_PreCast = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
OptionFlags=00

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// npc_emote = 0x01
// advance_stats = 0x02
// motivation = 0x04 display motication level debug messages.
// debugf_walkcodes = 0x80 try the new walk code checking stuff
DebugFlags=0

// Log details
Verbose=0

// Console Hears all that is said on the server
HearAll=1

// Profiling window on/off (value is time in seconds)
Profile=0

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=7

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=10

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// 03f00 Log everything
LogMask=03f00

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32



///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=0

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with
HitPointPercentOnRez=33

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

///////////////////////////////////////////////////////////////
//////// Shardlist Settings
///////////////////////////////////////////////////////////////

// Register to the list server or not
//RegisterFlag=0

// Hostname to register server to
//RegisterServer=list.sphereserver.net

// Password sent to registration server, to protect your shard name on it
//RegPass=

// Short description of server
//Notes=Check out my new shard!

// Time in mins to poll the servers we list for activity
//PollServers=0

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

[WEBPAGE 1]M
// WEBPAGESRC=<path> determines what html file is used as base for the
WEBPAGESRC=c:\sphere\web\spherestatusbase.html
// WEBPAGEFILE=<path> determines where the status page is saved.
WEBPAGEFILE=c:\sphere\web\status.html
// WEBCLIENTLISTFORM=<string>
WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n
// WEBSERVERLISTFORM=<string>
WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr>
// WEBPAGEUPDATE=x in seconds, how often the status file is updated.
WEBPAGEUPDATE=5
// PLEVEL=x, 0 means everyone, 6 just AdminsM
PLEVEL=0


///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard!
[BlockIP]
123.34.45.56
123.45.56.78

// Block these email addresses from the server
[BlockEmail]
@hotmail.com
@yahoo.com
@excite.com

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

[SERVERS]
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
Laerus Faernon DNS
193.111.198.33
3456

//Uncomment the 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
//External
//my.ip.goes.here
//2593

[eof]

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