[ HowTo ] TdV - Mulpatcher

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schnuffl

#16 Beitrag von schnuffl » 02 Apr 2008 02:12

AAAAAAAAAH
anim-id darf nicht kleiner 0x190 sein...
habs schon gefunden!

uodevnoob

#17 Beitrag von uodevnoob » 28 Mär 2010 11:30

I am trying to change my UO animation.
for example horse(llama, ostard and etc) to riddable polar bear
I tried every method that I can learn from web but failed.
There are many tutorial related about anim and tiledata and server script.
But I don't run server. I am just user. Client side.
I just want client side(animation that only can be seen on my computer)animation.

I changed anim ID with mulpatcher. I guess it modified anim.idx and changed horse to polar bear for the result, but when I ride? it still horse.

I changed body.def. It modified horse to polar bear but when I ride? it's bear! but image sequences broken when I move while I ride.

I changed anim.mul with mulpatcher It modified anim.mul and changed horse to polar bear but when I ride? it still horse.

All the mulpatcher genius there! please teach me about this.
I sincely beg your help.

T.T (many cries*)[

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