UO:SA Loader

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Kons

UO:SA Loader

#1 Beitrag von Kons » 21 Jul 2009 16:11

This evening i'm going to release UO:SA Loader right here, a modified version of UO:KR loader made by TwoUnknownGuys.

Just wanna let you know that it has been done. :)

EDIT:
This Program can change IP and patch Encryption of the new UO:Stygian Abyss Client.

Bild

All this work was based on : UO:KR Loader
http://scriptsharing.dv-team.de/dle/com ... p?dlid=861

Download:
http://www.kingdomreborn.it/files/UoSALoader.zip

Notice: this program has been made for personal use, i'm not responsable for anything you'll do with it.
Zuletzt geändert von Kons am 03 Sep 2009 15:47, insgesamt 1-mal geändert.

Kons

#2 Beitrag von Kons » 21 Jul 2009 16:21

some image :

Bild

RadstaR
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#3 Beitrag von RadstaR » 21 Jul 2009 16:24

Very nice.

Kons

#4 Beitrag von Kons » 21 Jul 2009 19:13

This Program can change IP and patch Encryption of the new UO:Stygian Abyss Client.

Bild

All this work was based on : UO:KR Loader
http://scriptsharing.dv-team.de/dle/com ... p?dlid=861

Download:
http://www.kingdomreborn.it/files/UoSALoader.zip

Notice: this program has been made for personal use, i'm not responsable for anything you'll do with it.
Zuletzt geändert von Kons am 24 Jul 2009 20:25, insgesamt 2-mal geändert.

Kons

#5 Beitrag von Kons » 21 Jul 2009 19:36

file was updated:

- Fix a little string bug
- Added login.cfg in zip
- Selected SA as starting client.

Just a notice: to make it works with your server ( if you had one ) you have to upgrade your AuthID system ( see runuo SVN )

Wyatter
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#6 Beitrag von Wyatter » 21 Jul 2009 20:22

Good job, thanks :))
Faster core, many features and much more - www.runuo.com . Ask Ryan.

TheUndisputed

#7 Beitrag von TheUndisputed » 22 Jul 2009 02:30

Very nice job :)

tigah
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#8 Beitrag von tigah » 22 Jul 2009 10:28

Is it just me or is the dl link broken?! ;D

Kons

#9 Beitrag von Kons » 22 Jul 2009 10:43

i've just updated Program:

- Added filtering for UO:SA Client in OpenDialog Window.

try again, now should be working :)

tigah
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Registriert: 17 Jul 2007 21:45

#10 Beitrag von tigah » 22 Jul 2009 11:07

Ahh thx alot dude *g*
btw i saw a screenshot on your site and i wonder if they did get rid of the client-side-gumps only idea or was the .add gump added manually/was it included as fallback?

tigah
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#11 Beitrag von tigah » 24 Jul 2009 18:04

Finally got a running SA Server yey *g* And yes SA indeed supports server side gumps again. But i got a little problem: Is there a way to fix the input field gumps? The cursor just apears somewhere on the game screen ;/

tigah
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Registriert: 17 Jul 2007 21:45

#12 Beitrag von tigah » 26 Jul 2009 23:15

If anyone got a similar problem: The Input fields can be fixed by adding an empty text in front of it. This is kinda workaround but it does the trick till anyone finds out whats wrong there :/

TheUndisputed

#13 Beitrag von TheUndisputed » 27 Jul 2009 12:14

This is EA BUG see this:

There is a known issue on certain systems where the mouse will not correctly line up with UI elements. You can fix this by turning off the window frame (in the graphics tab of the options menu) or playing in fullscreen mode.
Source : http://www.uoherald.com/news/news.php?newsid=863

tigah
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Registriert: 17 Jul 2007 21:45

#14 Beitrag von tigah » 27 Jul 2009 13:16

ah thanks alot, so i don't have to fix all textboxes *g* thats good to know,saves a lot of work

Kons

#15 Beitrag von Kons » 29 Jul 2009 16:38


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