Convert KR Monster animations to 2d. Possible?

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Kons

#16 Beitrag von Kons » 20 Jun 2009 19:55

i prefer Wim :D Easier to pronunce :|

Kons

#17 Beitrag von Kons » 20 Jun 2009 22:54

Ok, so:

Link to Code + exe ( in bin folder )
www.kingdomreborn.it/files/KRFrameViewer0.5.1.rar

Changelog:
v0.5
-Added Handling for Keypressed in TreeView
-Fix at offsets, now Program can read any Animation file.
-Cleaned some useless thing.

v0.4.2
-a Single frame will be now displayed in a whole animation Dimension black image
v0.4.1
-Fix at Form/Controls Resizing
v0.4
-Added Frame Viewing according to ASM
-Added About Box
v0.3
-Added Base frame Viewing
v0.2
-Added Picturebox for frames
-Added Status Bar
-added Changelog
v0.1
-BaseReading of anim.bin
-Rendering of Colours Table


Any further change will be noticed on :
http://nextgamers.it/forum/viewtopic.php?f=49&t=1451

Kons

#18 Beitrag von Kons » 21 Jun 2009 13:04

KR Frame Viewer can read also Paperdoll.uop ( thanks koksi for noticed :) )

Bild

Artaxerxes

#19 Beitrag von Artaxerxes » 21 Jun 2009 14:36

Kons hat geschrieben:KR Frame Viewer can read also Paperdoll.uop ( thanks koksi for noticed :) )
Nice :)

Artaxerxes

#20 Beitrag von Artaxerxes » 21 Jun 2009 14:37

Just a small demonstration from my part: Animation was put together by copying the frames from KR Frame Viewer and combining them into a .gif with the GIMP:
[align=center]
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[/align]

RadstaR
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#21 Beitrag von RadstaR » 22 Jun 2009 02:23

WOW ....

Kons

#22 Beitrag von Kons » 22 Jun 2009 10:22

yeah quite pretty girl even if bold :)

Artaxerxes

#23 Beitrag von Artaxerxes » 23 Jun 2009 10:43

About animations: Can anyone tell me whether KR client still uses 0x6E packet for mobile animations???

Edit: NVM. I was confused because i couldn't find a packet handler for this packet in the client, but figured it out now; the handler is there after all.

Sisyphus

#24 Beitrag von Sisyphus » 09 Feb 2010 15:53

Hey all.
Is there any 'nice' way, to extract the color-tables of the different monsters, or of an new Monster?
I have no idea, how i can create such a color table...

Sisyphus

#25 Beitrag von Sisyphus » 09 Feb 2010 22:58

It seems to be a 16 bit RGB-Color-Table, with the first bit always set. So 15 bit remaining for the colors...

RadstaR
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#26 Beitrag von RadstaR » 25 Jul 2010 18:37

After hard work (yes .. i am lama) ....
Bild

and result ....
Bild

Sirius
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#27 Beitrag von Sirius » 26 Jul 2010 12:53

Hey that's cool. Can we Download the extracted Anims or the Tool anywhere?
-
--> No Signature <--
---

RadstaR
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#28 Beitrag von RadstaR » 26 Jul 2010 18:50

Maybe in future (program is not finished and i planning use this animations on our shard first) ....

Daskaras
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#29 Beitrag von Daskaras » 26 Jul 2010 22:07

great work. also have done this with one monster. that´s a lot of work :)
maybe you wanna share anims? got some from other games

RadstaR
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#30 Beitrag von RadstaR » 28 Jul 2010 02:07

I have exported over 150 anims from UOSA ..... only one problem i have is animation centering .... but i working on it.
Yes i planning share animations, but not now.
Examples : http://ultima.lonet.cz/manawydan_monsters.rar (1.2MB)

Animations from other games is no problem .... UOFiddler (in last version) have new Animation Editor with nice feature for importing animations.

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