I want to use static and map files and graphic in uo 2d
I want to use static and map files and graphic in uo 2d
hi guys i want to use static and map graphic of Kr in age of shadow
i've readed that some man have created a program that transform mul file in uop file (or file for KR) ...
I want to make from uop file (or file for kr) in mul
Can someone want help me please ?
i've readed that some man have created a program that transform mul file in uop file (or file for KR) ...
I want to make from uop file (or file for kr) in mul
Can someone want help me please ?
that's because it's 3D. Converting it back to 2D would end up in it looking most exactly like what you already have.
The map only is a bunch of numbers for each coordinate: What tile at what height. For KR the internal format was changed, but it does not depend on the map (ot the statics) how it looks.
Imagine you have a grayscale picture and colorize it. Perhaps the colorful version looks "better" (at least: different). But if you convert it into grayscale again, how do you expect it to look?
And that's exactly what you try to do.
All OSI really changed are the animations of mobiles. Most of them are completely redone from scratch. But if you "flatten" them for 2D they are just horrible (because it's not just "take a screenshot of every move" - those images won't fit into the 2D world at all. You have to resample and "redesign" them. And the result of this process is - erm - "ugly" at least)
What you are referring to, the converting from 2D Maps and statics into KR format came up because people have their own custom maps and statics they want to use with KR. The graphical representation is done by the 3D artwork in KR, then. Reverting this would not give you anything you do not have already
The map only is a bunch of numbers for each coordinate: What tile at what height. For KR the internal format was changed, but it does not depend on the map (ot the statics) how it looks.
Imagine you have a grayscale picture and colorize it. Perhaps the colorful version looks "better" (at least: different). But if you convert it into grayscale again, how do you expect it to look?
And that's exactly what you try to do.
All OSI really changed are the animations of mobiles. Most of them are completely redone from scratch. But if you "flatten" them for 2D they are just horrible (because it's not just "take a screenshot of every move" - those images won't fit into the 2D world at all. You have to resample and "redesign" them. And the result of this process is - erm - "ugly" at least)
What you are referring to, the converting from 2D Maps and statics into KR format came up because people have their own custom maps and statics they want to use with KR. The graphical representation is done by the 3D artwork in KR, then. Reverting this would not give you anything you do not have already