Hi.. is here some problem with manny bugs in map.. ( black holles ).
Old UO is have this structure: ( on datapath.cs )
Multi.idx
Multi.mul
VerData.mul
TileData.mul
Map*.mul
StaIdx*.mul
Statics*.mul
MapDif*.mul
MapDifL*.mul
StaDif*.mul
StaDifL*.mul
StaDifI*.mul
NEW UO is have probably this structure: (haevnt: tiledata )
TerrainDefinition.uop
TerrainChunk.uop
TerrainTexture.uop
StaticChunk.uop
Are we have some idea?.. becaus Old 2d is doesnt full support new ( map ) patches.
MAP specification
Still do not understand your question. If not ...
You have a map you patched yourself? Or a completely custom map?
Then you have to redo this to work with KR - with new tools for the new KR data formats (tools that do not exist yet, as not even the *.uop format is not completely analyzed). The same would be for custom art.mul-, anim.mul- and gumpart.mul-patches: They all will not work with KR.
So you either have to find a way to redo your patched to the KR files, or forget KR at all, or forget the idea to have "custom MUL files". I would not be too optimistic that new tools for patching KR data files will be around in the immediate future.
You have a map you patched yourself? Or a completely custom map?
Then you have to redo this to work with KR - with new tools for the new KR data formats (tools that do not exist yet, as not even the *.uop format is not completely analyzed). The same would be for custom art.mul-, anim.mul- and gumpart.mul-patches: They all will not work with KR.
So you either have to find a way to redo your patched to the KR files, or forget KR at all, or forget the idea to have "custom MUL files". I would not be too optimistic that new tools for patching KR data files will be around in the immediate future.