MAP specification

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Theoderic

MAP specification

#1 Beitrag von Theoderic » 05 Jul 2007 11:42

Hi.. is here some problem with manny bugs in map.. ( black holles ).

Old UO is have this structure: ( on datapath.cs )

Multi.idx
Multi.mul
VerData.mul
TileData.mul
Map*.mul
StaIdx*.mul
Statics*.mul
MapDif*.mul
MapDifL*.mul
StaDif*.mul
StaDifL*.mul
StaDifI*.mul

NEW UO is have probably this structure: (haevnt: tiledata )

TerrainDefinition.uop
TerrainChunk.uop
TerrainTexture.uop
StaticChunk.uop


Are we have some idea?.. becaus Old 2d is doesnt full support new ( map ) patches.

nazghul

#2 Beitrag von nazghul » 05 Jul 2007 12:28

A fully patched 2D UO has no map anomalities for me. That the 2D client cannot access the *.uop is obvious

Theoderic

#3 Beitrag von Theoderic » 05 Jul 2007 12:40

nazghul hat geschrieben:A fully patched 2D UO has no map anomalities for me. That the 2D client cannot access the *.uop is obvious
Yes yes.. but with coming datadisc.. 2D is doesnt support it.

Arahil
Moderator (RunUO)
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#4 Beitrag von Arahil » 05 Jul 2007 13:57

i just can't get what your question is... could you please try to explain it in other words?

Theoderic

#5 Beitrag von Theoderic » 05 Jul 2007 14:26

Off cours.. EA is preparing new datadisc and with his comming. EA is doesnt supported 2D clients on future.

nazghul

#6 Beitrag von nazghul » 05 Jul 2007 16:54

Still do not understand your question. If not ...

You have a map you patched yourself? Or a completely custom map?

Then you have to redo this to work with KR - with new tools for the new KR data formats (tools that do not exist yet, as not even the *.uop format is not completely analyzed). The same would be for custom art.mul-, anim.mul- and gumpart.mul-patches: They all will not work with KR.

So you either have to find a way to redo your patched to the KR files, or forget KR at all, or forget the idea to have "custom MUL files". I would not be too optimistic that new tools for patching KR data files will be around in the immediate future.

Sotho Tal Ker

#7 Beitrag von Sotho Tal Ker » 05 Jul 2007 18:03

He meant the Stygian Abyss expansion that will be released in a few month.
The 2D client won't support the new areas.

But this has nothing to do with the "holes" in maps. :)

nazghul

#8 Beitrag von nazghul » 05 Jul 2007 18:17

ah, thx :)

But I truely believe that most 2D admins will be able to create their own "Stygian Abyss" world, including new Monsters, items, maps... - if they not already did it :)

I just deinstalled this unuseable crap named KR :)

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