uop file format (updated: 1.7.07)
Stupid upload sites, all gone. Anyone recommends a good one?
Hash function: http://www.uploading.com/files/2UPT67BZ/Hash.cs.html
Unpacker: http://www.uploading.com/files/AHLS4BG0 ... r.zip.html
Source: http://www.uploading.com/files/SF4H41YM ... e.zip.html
Hash function: http://www.uploading.com/files/2UPT67BZ/Hash.cs.html
Unpacker: http://www.uploading.com/files/AHLS4BG0 ... r.zip.html
Source: http://www.uploading.com/files/SF4H41YM ... e.zip.html
malga you should learn to write better updates :|
New mythic package format:
New mythic package format:
Code: Alles auswählen
UOP Fileformat ( aka Mythic Package )
---------------------------------------
credits: SENE, Kelon, Dantalion, Arahil
(Every Offset value is its first evidence as example)
All values are stored in Little Endian sequence, as usual in x86 architecture.
Compression method is DEFLATE using zlib.
sizeof(DWORD) = 4
sizeof(QWORD) = 8
[1] - General Format Header (sizeof: 40bytes )
Byte(23) 0x0 - 0x17 -> Containing general file headers (Version etc.)
DWORD? 0x18 -> Amount of contained files/indexes
byte(12) -> Unknown gibberish
DWORD MYTH -> Start of every Myth package
DWORD -> Version
DWORD 0xFD -> Misc ( 0xFD23EC43 )
DWORD -> Header Size
DWORD 0x00 -> Empty bytes
DWORD -> Block size
DWORD -> File count
[2] - Index Block Header (sizeof: 24bytes)
There can be multiple index blocks, they are splitted into chunks.
DWORD 0x28 -> Amount of contained files in this index, max 100/0x64
QWORD 0x2c -> Offset to the next index block header OR Zero
When a index block doesn't contain 100 index definitions, it will be padded with nulls
[3] - FileIndex Definitions (sizeof: 34bytes )
QWORD 0x34 -> Offset to start of Data Block of this file
DWORD 0x3c -> Length of Data Block header (usually 0x0C)
DWORD 0x40 -> Lenght of compressed data
DWORD 0x44 -> Size of decompressed file
QWORD 0x48 -> Filehash
DWORD 0x50 -> Adler32 CRC of Data in littleEndian ( flag offset data )
WORD 0x54 -> Compressed Flag
...this repreats, until all FileIndexes are processed
[4] - Data Block/File (sizeof: 12+Lenght bytes)
WORD -> flag compressed ( 0008 )
WORD -> offset ( 0003 )
QWORD 0xd80 -> unk
BYTE(Lenght) 0xd88 -> compressed data
...this is repeated until all Files from FileIndexes are processed
repreat until next Index Block=0.
Pseudocode:
[1] - General Format Header (sizeof: 40bytes )
while ( repreatindex ) do
[2] - Index Block Header (sizeof: 12bytes)
while ( indexfilenumber~=indexfilecounter ) do
[3] - FileIndex Definitions (sizeof: 34bytes )
end
while ( indexfilenumber~=indexfilecounter ) do
[4] - Data Block/File (sizeof: 8+Lenght bytes)
end
end
QWORD 0xd80 -> unk ; (That is FILETIME)
The FILETIME structure represents the number of 100-nanosecond intervals since January 1, 1601. The structure consists of two 32-bit values that combine to form a single 64-bit value.
http://support.microsoft.com/kb/188768
And the Code for C# is
DWORD 0xFD -> Misc ( 0xFD23EC43 )
is also date
The FILETIME structure represents the number of 100-nanosecond intervals since January 1, 1601. The structure consists of two 32-bit values that combine to form a single 64-bit value.
http://support.microsoft.com/kb/188768
And the Code for C# is
Code: Alles auswählen
DateTime.FromFileTime(unk);
is also date

Hi
Is there any tool which can extract the .myp 100% and with names? Im looking for the meshes/.3ds files cause i want to make a beginning sequence for a movie and a guild logo. i would like to help but i cant cause i'd be useless
i cant write any programminglanguage.
please send me the upload link or send me the tool on my email: offspringpsycho @ hotmail . com
Thanks a lot
just found unmyp but there i get an error after 30 minutes and i just get dss files and txt files.
Is there any tool which can extract the .myp 100% and with names? Im looking for the meshes/.3ds files cause i want to make a beginning sequence for a movie and a guild logo. i would like to help but i cant cause i'd be useless

please send me the upload link or send me the tool on my email: offspringpsycho @ hotmail . com
Thanks a lot

just found unmyp but there i get an error after 30 minutes and i just get dss files and txt files.
You guys have done an awesome job digging into all this!
I've been following along, implementing a simple extractor for the MYP format (a somewhat hacky Ruby library, if anyone wants the code) - I've got a couple questions, if you have some time to answer them:
First off, given that the filenames are hashed, I'm assuming that there's a mapping somewhere in the game client (I haven't found anything in mft.myp yet - which seemed to be the likeliest source) - or am I stuck building my own dictionary?
Also, all of the archives appear to have one file stuffed into the header (or before the index, however you want to look at it) - but is not always included in the index. What's up with that?
I've been following along, implementing a simple extractor for the MYP format (a somewhat hacky Ruby library, if anyone wants the code) - I've got a couple questions, if you have some time to answer them:
First off, given that the filenames are hashed, I'm assuming that there's a mapping somewhere in the game client (I haven't found anything in mft.myp yet - which seemed to be the likeliest source) - or am I stuck building my own dictionary?
Also, all of the archives appear to have one file stuffed into the header (or before the index, however you want to look at it) - but is not always included in the index. What's up with that?