UO:KR
This files are for core ... put it to Server\Network and compile new RunUO.exe
http://ultima.manawydan.cz - For all devs 

Or just use this RunUO.exe if you dont have your own core mods and/or its not in a live shard.
As you can maybe check on binary, the only things changed that are not for KR support are Extra Skill Defs (You can call, as an example, Arms Lore value using "SkillName.Dodge" or old "SkillName.ArmsLore". Doesnt affect anything on your own shards. Its just to my shard that replaced some skills by new ones) AND that I added two new Poison Definitions (Parasite and Dark Glow, for new ML Poisons).
All the other things changed on this binary are just related to KR support.
Edit: If someone gives me more information about dialogs (IDs, packet examples, etc etc) I'll start working on that and can clear these mods for my shard before compile and release. Like I said, it will not affect anything on your shards but... it always make us feel better with a clean support on binary.
As you can maybe check on binary, the only things changed that are not for KR support are Extra Skill Defs (You can call, as an example, Arms Lore value using "SkillName.Dodge" or old "SkillName.ArmsLore". Doesnt affect anything on your own shards. Its just to my shard that replaced some skills by new ones) AND that I added two new Poison Definitions (Parasite and Dark Glow, for new ML Poisons).
All the other things changed on this binary are just related to KR support.
Edit: If someone gives me more information about dialogs (IDs, packet examples, etc etc) I'll start working on that and can clear these mods for my shard before compile and release. Like I said, it will not affect anything on your shards but... it always make us feel better with a clean support on binary.
Updated SpyUO Mod KR to support the latest clients too
http://scriptsharing.dv-team.de/dle/com ... p?dlid=867
http://scriptsharing.dv-team.de/dle/com ... p?dlid=867