Das nachfolgende Script hat keinen effektiven nutzen, es erlaubt aber die Blasebaelger (plural von blasebalg? kein plan...) mit einer Anim zu benutzen....so dass sie fuers Rp benutzt werden koennen. (sieht halt schoener aus, wenn man die Blasebaelger (?) benutzen kann)
Einfach folgende Items in der sphere_d_items_by_profession mit untenstehenden ersetzen.
Code: Alles auswählen
[itemdef 0197a]
defname=i_forge_bellows_2_part_1_of_3_w
resources=2 i_board, 1 i_nails, 1 i_springs, 1 i_log, 8 i_rock_plain
weight=18
type=t_normal
dupelist=0197b,0197c,0197d,01986,01987,01988,01989
category=items by professions
subsection=blacksmiths
description=forge 2 (01/03) (w)
ON=@USERDCLICK
if <more2==1>
DISPID=0197a
UPDATE
more2=0
src.sound=002b
return 1
else
DISPID=0197d
UPDATE
more2=1
src.sound=002b
return 1
defname=i_forge_bellows_2_part_1_of_3_n
resources=2 i_board, 1 i_nails, 1 i_springs, 1 i_log, 8 i_rock_plain
weight=18
type=t_normal
dupeitem=0197a
category=items by professions
subsection=blacksmiths
description=forge 2 (01/03) (n)
ON=@USERDCLICK
if <more2==1>
DISPID=01986
UPDATE
more2=0
src.sound=002b
return 1
else
DISPID=01989
UPDATE
more2=1
src.sound=002b
return 1
[itemdef 01992]
defname=i_forge_bellows_2_part_1_of_3_s
resources=2 i_board, 1 i_nails, 1 i_springs, 1 i_log, 8 i_rock_plain
weight=18
type=t_normal
category=items by professions
subsection=blacksmiths
description=forge 2 (01/03) (s)
ON=@USERDCLICK
if <more2==1>
DISPID=01992
UPDATE
more2=0
src.sound=002b
return 1
else
DISPID=01995
UPDATE
more2=1
src.sound=002b
return 1
[itemdef 0199e]
defname=i_forge_bellows_2_part_1_of_3_e
resources=2 i_board, 1 i_nails, 1 i_springs, 1 i_log, 8 i_rock_plain
weight=18
type=t_forge
category=items by professions
subsection=blacksmiths
description=forge 2 (01/03) (e)
ON=@USERDCLICK
if <more2==1>
DISPID=0199e
UPDATE
more2=0
src.sound=002b
return 1
else
DISPID=019a1
UPDATE
more2=1
src.sound=002b
return 1